Wow, this site is still here?
Damn.
Well, things are going pretty well. I've posted fairly new artwork on DA recently. Most of my creative efforts are going towards my massive underwater city project that I'm working on. To give a sense of scale, there are
First is the modeling. This is where I create the buildings that will be most prominent, build the architecture to a specific style, build smaller city blocks, and give a general "feel" to to the city. This will also be the step that I create the all the peripheral models I will need. For example, submarines to go around the encasing dome of the city, traffic vehicles to go along the transportation routes of the city within the dome, and also the transportation lines between the 3 cities that I will be building. (one closest, with the most detail. 2 and 3 will be progressively farther into the distance.)
Second is the city construction. This is where I bring all the buildings, the smaller city blocks, and other elements together into one scene. I will be adding lights, shadows, basic texturing, city traffic, a fog to obscure the distant objects, the dome encasing the city, and the other domes encasing the other cities in the distance.
Third is technically not something that I have to do personally, but needs to be done. That will be rendering the city to a file that I can use in photoshop. Probably a .tga with transparency, but maybe a layered .psd. This may come to be a very legthly process, because I will be employing several time consuming elements into this. Think about all the lights and their respective shadows that will have to be rendered, all the points and polygons in not just the near city, but the 2 that will be farther away as well. Along with that will be reflective and light absorbing effects, caustics, radiosity, and all the other properties of light. This will all be done to bring the utmost realism to the piece. Also, this will be rendered huge. I'm thinking probably a size of at least 8400x6000 pixels. I expect this to take upwards of 2 days nonstop.
Fourth is the compositing in photoshop. This will be where I bring other elements, the submarines, the traffic, the cities all together into one massive file. I have not decided what the background of this scene will be. It will be either a relatively flat terragen landscape, or just a perfectly flat floor object from 3D. If it will be a terragen landscape, then I will have to build that from the ground up as well on the computer and bring that into photoshop as well. It will most likely be a 3d floor object though, because I can't render that big with terragen.
Fifth is the interesting and mostly experimental part. I will be taking the building that are now in a photoshop readable file, and paint them much more detailed than I could in 3d. Expect to see moss, rust, building decay, light glows, ocean floor texture and color, building textures, traffic textures, streetlights, signs, and everything else that goes with a city. This is the part where I will add the aforementioned submarines and such. This is also the part where I am most likely to screw the entire project in frustration.
Sixth is the final details. These are things that will not be as hard as step 5, because I will have learned the technique by now. (hopefully) Otherwise, this step will be impossible. These are things like reflections of buildings in glass, schools of fish outside the domes, vapor trails by aircraft in the domes, lights on inside windows of buildings, details of rooms inside buildings, etc. Real detail. Not just simulated stuff by 3d, the real stuff.
Lastly, is the best step of all. This is where I save it in about 12 different file formats, send it off to be printed, and celebrate because I have just completed my piece de resistance.
Wish me luck and patience guys, I'm gonna need them.
Damn.
Well, things are going pretty well. I've posted fairly new artwork on DA recently. Most of my creative efforts are going towards my massive underwater city project that I'm working on. To give a sense of scale, there are
First is the modeling. This is where I create the buildings that will be most prominent, build the architecture to a specific style, build smaller city blocks, and give a general "feel" to to the city. This will also be the step that I create the all the peripheral models I will need. For example, submarines to go around the encasing dome of the city, traffic vehicles to go along the transportation routes of the city within the dome, and also the transportation lines between the 3 cities that I will be building. (one closest, with the most detail. 2 and 3 will be progressively farther into the distance.)
Second is the city construction. This is where I bring all the buildings, the smaller city blocks, and other elements together into one scene. I will be adding lights, shadows, basic texturing, city traffic, a fog to obscure the distant objects, the dome encasing the city, and the other domes encasing the other cities in the distance.
Third is technically not something that I have to do personally, but needs to be done. That will be rendering the city to a file that I can use in photoshop. Probably a .tga with transparency, but maybe a layered .psd. This may come to be a very legthly process, because I will be employing several time consuming elements into this. Think about all the lights and their respective shadows that will have to be rendered, all the points and polygons in not just the near city, but the 2 that will be farther away as well. Along with that will be reflective and light absorbing effects, caustics, radiosity, and all the other properties of light. This will all be done to bring the utmost realism to the piece. Also, this will be rendered huge. I'm thinking probably a size of at least 8400x6000 pixels. I expect this to take upwards of 2 days nonstop.
Fourth is the compositing in photoshop. This will be where I bring other elements, the submarines, the traffic, the cities all together into one massive file. I have not decided what the background of this scene will be. It will be either a relatively flat terragen landscape, or just a perfectly flat floor object from 3D. If it will be a terragen landscape, then I will have to build that from the ground up as well on the computer and bring that into photoshop as well. It will most likely be a 3d floor object though, because I can't render that big with terragen.
Fifth is the interesting and mostly experimental part. I will be taking the building that are now in a photoshop readable file, and paint them much more detailed than I could in 3d. Expect to see moss, rust, building decay, light glows, ocean floor texture and color, building textures, traffic textures, streetlights, signs, and everything else that goes with a city. This is the part where I will add the aforementioned submarines and such. This is also the part where I am most likely to screw the entire project in frustration.
Sixth is the final details. These are things that will not be as hard as step 5, because I will have learned the technique by now. (hopefully) Otherwise, this step will be impossible. These are things like reflections of buildings in glass, schools of fish outside the domes, vapor trails by aircraft in the domes, lights on inside windows of buildings, details of rooms inside buildings, etc. Real detail. Not just simulated stuff by 3d, the real stuff.
Lastly, is the best step of all. This is where I save it in about 12 different file formats, send it off to be printed, and celebrate because I have just completed my piece de resistance.
Wish me luck and patience guys, I'm gonna need them.


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